Game Coding Complete, Second Edition
Written by master game programmer and game industry expert Mike McShaffry, “Game Coding Complete, 2nd Edition” (Paraglyph) has been substantially expanded and provides new material on game interface design, 3D programming, network and multiplayer gaming, sound effects and music, game scripting, game engine technology, programming event handlers and scripts, and game physics and AI.
In this greatly expanded edition of his classic book, McShaffry returns with many more of his popular, shoot-from-the-hip war stories and expert game programming tips and techniques. He uses his experience as a lead programmer for Origin Systems, Microsoft, Ion Storm, and Breakaway Games to illustrate real-world game programming insight and solutions, including examples from his recent work on the game Thief Deadly Shadows.
The author presents the complete process of developing a professional-quality game–from creating initial designs to coding interfaces and 3D graphics to debugging and testing. McShaffry reveals hundreds of insider tricks and techniques for developing a bestselling game, including key “gotcha” issues that could trip up even a veteran programmer.
Highlights of “Game Coding Complete, 2nd Edition” include:
[list]
[*]Use of the C++ language and DirectX 9 to present specific programming
concepts
[*]Comprehensive discussion of game code architecture
[*]Programming insight to help both console developers and PC developers
[*]Insider techniques for network game programming
[*]Expanded coverage of 3D programming, sound effects and music, game
scripting, collision and physics, and game engine technology
[*]Hard-to-find techniques of game audio programming
[*]Tools and techniques to help build a networked game
[/list]




