Unity game development tool to support Wii game creation
Over the Edge (OTEE) has announced that their Mac-based Unity game development tool will be able to create games for the Nintendo Wii console later this year. Of course you still have to be licensed by Nintendo for their game deployment tools.
Unity can already make standalone games for Mac OS X and Windows, Web browsers and even Tiger’s Dashboard, though the development environment itself runs specifically on Mac OS X. It’s been used to create Ambrosia Software’s Gooball game, and Freeverse Software’s recently-released Big Bang Brain Games.
Unlike any other game system, Unity was designed from the start to ease editing. This is not a game engine with an editor bolted on. It is a fully integrated production environment that just happens to have the most powerful engine this side of a million dollars.
By marrying a flexible game creation tool with a console that opens up many new modes of gaming, this will empower game developers like never before. Unity invites experimentation and playful game construction and allows you to create functioning game prototypes in mere hours. From there on it provides solid tools for a team to scale up the production until the gold master.
“This is the product combo of our dreams,” says CEO David Helgason. “Ever since it was announced we’ve longed to give game developers access to the sheer creative fun of the Nintendo Wii.”
Unity licenses start at $249, and a demo version is available is available from unity3d.com.




