Second Life 7.0.1.6894459864 – Expansive online society, lived in and built by its participants.
Second Life is a 3D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively, and today is inhabited by a total of 5,145,919 people from around the globe.
From the moment you enter the World you’ll discover a vast digital continent, teeming with people, entertainment, experiences, and opportunity. Once you’ve explored a bit, perhaps you’ll find a perfect parcel of land to build your house or business. You’ll also be surrounded by the creations of your fellow residents. Because residents retain the rights to their digital creations, they can buy, sell, and trade with other residents.
The Marketplace currently supports millions of US dollars in monthly transactions. This commerce is handled with the in-world unit-of-trade, the Linden dollar, which can be converted to US dollars at several thriving online Linden Dollar exchanges.
Resolved issues:
BUG-234654 glTF – Opaque changing back to Blend
BUG-234632 [PBR] – Regression – Lossless compression normal map upload via GLTF asset is broken
SL-20567 Default HiDPI to off on Mac
SL-20561 [PBR] Rename Blinn Phong to Textures in the build floater
SL-20549 Blank no-copy materials are not moved into scripted objects
SL-20541 Reorder radio buttons in Edit tools Texture tab to match order in a Material
SL-20523 Local textures not updating on PBR Materials
SL-20498 Black flickering when parcels apply sky settings
BUG-234560 [PBR] – Opening the Personal Lighting floater is killing all Reflection Probes
SL-20464 Material non-empty name error appears for unicode entries
SL-20461 [PBR] The message “You are editing a non-HDR sky that has been automatically converted to HDR. ” is displayed when opening Water settings if Sky settings are already open
SL-20457 Creating new items has been removed from the right-click context menu in the standard inventory view mode (List View)
SL-20456 Manual reflection probe ignored for session after opening Personal Lighting
SL-20453 [PBR] Duplication of some menu items in the inventory context menu when right-clicking on a folder
SL-20450 Missing LSL keyword INVENTORY_MATERIAL
BUG-234505 [PBR] Worn Animesh Causes Shadowmap to Wiggle When Moving
SL-20440 Projector ambiance makes PBR chrome turn white
SL-20437 Make the “Unable to load material” message a modal notification.
SL-20431 [PBR] Mac viewer does not display automatic render probes
SL-20420 Emoji – Increase nearby chat history buffer size
BUG-234494 Folder View Attempts to Download and Display All Textures
SL-20400 Cannot touch objects when “Select Only My Objects” is enabled even when build floater is closed
BUG-234475 [PBR]- PRIM_RENDER_MATERIAL fails to update when the GLTF material has non-default texture transforms
BUG-234474 [PBR] PBR Texture Animation Scroll Controlled by Blinn-Phong Rotation + Odd Scroll Behavior
SL-20394 “Glare” effect violates GLTF spec
SL-20392 Rename textures when uploading materials
SL-20386 Applying a no-copy default material via material picker does not move it to the object contents
SL-20382 No-copy textures and materials can be drag and dropped onto objects
SL-20372 Remember user’s choice of texture source
SL-20348 Focus should be in the chat bar when the Conversations floater is opened
SL-20343 Editing Material floater becomes disconnected from the object face if a value exceeds the maximum value.
SL-20338 Texture tab Material drop-down does not change if same numbered face is selected
SL-20337 Add tips to the UI for HDR Scale and Reflection Probe Ambience sliders
SL-20325 Double sided checkbox not working
SL-20321 Can’t return a material to default
SL-20268 [PBR] Materials ‘Share with group’ and’ Allow anyone to copy’ options are saved after clicking the ‘Cancel’ button in the Preferences ‘Default Creation Permissions’ floater
SL-20258 Object lighting is not updating from changing EEP sky cycle
BUG-234364 [PBR] – llSetAlpha/llSetLinkAlpha can make PBR materials invisible
BUG-234192 Maint U – On-screen animesh characters that start pelvis offset animations disappear when root goes off-screen.
SL-20236 BugSplat Crash: SecondLifeViewer!LLVertexBuffer::validateRange(708)
SL-20229 [PBR] Many duplicate material override messages for same object
BUG-234328 [PBR] Alpha basecolor textures show 100% transparent pixels as partially solid
BUG-234301 [PBR] GLTF Viewer – Massive linkset has incorrect … color? Texture? Applied
BUG-234344 [PBR] “Edit PBR Material” UI inconsistency
SL-20177 BugSplat Crash: SecondLifeViewer!LLWindowWin32::switchContext(1710)
SL-20167 Copy/paste can bypass the new material permissions behavior
BUG-234253 PBR/GLTF viewer renders mesh item incorrectly
SL-20156 Reflection probes intercept objects rezzed by the user
SL-20151 Unable to right-click reflection probes
SL-20149 When un-sitting on a Reflection Probe, random crashes
SL-20145 Create pop up dialog for new GLTF features
BUG-234242 [PBR] [GLTF] Mac viewer does not enable local lights by default
BUG-234234 [PBR] LSL llSetLinkRenderMaterial() does not visually update linkset until relog.
SL-20133 Shift clicking selected face leaves Editor’s Texture tab in a weird state
BUG-234208 PBR Viewer – Flickering Animated Material
BUG-234216 [PBR] My environment goes black
SL-20105 Add materials asset to ‘Adjust Content Permissions’ floater
SL-20094 Add “Select Reflection Probes” checkbox
SL-20091 Viewer reporting “Unable to load material. Please try again.”
SL-20090 BugSplat Crash: SecondLifeViewer!LLViewerFetchedTexture::updateFetch(2099)
SL-20089 crashed on teleport
BUG-234169 [PBR] “Whirly Water” in the Library renders incorrectly on the GLTF Viewer
SL-20062 Near clip – No effect after value 10
SL-20053 Material sometimes cannot be reset in material file picker window
SL-20043 The pop up message is shown after closing the viewer and opening again from the sky setting
SL-20042 Extra space in text on in the pop up message in the sky setting
SL-20039 “Save to inventory” saves Material only from face 0
SL-20037 After Material “Save to inventory” action a Material floater is opened displaying the default Material.
SL-20036 Legacy Midday should not have probe ambiance
SL-20025 BugSplat Crash: SecondLifeViewer!LLMeshRepository::notifyMeshUnavailable(4105)
SL-20018 Legacy alpha transparency affects PBR glow
SL-20013 Applying No-copy materials crashes viewer
SL-20010 Reflection probes linked as child prims should not collect mouse clicks
SL-20007 Material editor not displaying when creating/uploading a new material
SL-19999 Materials upload debug message appears in local chat
SL-19993 Warn of automatic changes to Day Cycle when it’s opened.
SL-19990 Brightness slider should be named HDR Scale unless Reflection Probe Ambiance (HDR) is 0
BUG-234118 [PBR] Render glow does not get applied to both sides of a double sided material
SL-19958 A New Material created in Inventory should be immediately usable.
BUG-234080 [PBR]Worn, Rigged Blended Alpha PBR Mats Drop Reflection Probe Data Up Close
BUG-234074 Materials nitpick – transparency setting is backwards
SL-19925 Make High graphics default to Shadows on for Sun and Moon
SL-19911 Warn of automatic changes to EEP Sky settings when it’s opened.
BUG-233976 [PBR] transparent probes are blocking mouse clicks
BUG-234006 Invisible prims are nonexistent
BUG-234008 [PBR] – My campfire particle flames don’t render correctly at short camera distances already
SL-19884 Uploading dae using skin weights gives flashing preview
SL-19881 *** Assertion failure in -[NSEvent characters], NSEvent.m:2390
SL-19878 Remove “Auto-adjust Legacy Sky” setting in UI and retain debug setting only
SL-19856 Adjust range of water fog density to [0.001, 100.0]
SL-19842 Environment changes in GLTF viewer
BUG-233890 [PBR] Color & HUD-Bugs – Release 7.0.0.580085 (64bit)
SL-19839 Transparent PBR materials still cast shadows
SL-19838 Shininess maps are visible on Alpha objects.
SL-19835 Several types of alpha objects below water are not visible above water.
SL-19808 KHR texture transform and LSL texture animation “rotates” PBR normals
SL-19804 [OSX] “Your computer restarted because of a problem. Press a key or wait a few seconds to continue starting up.” system message is shown and the PC reboots after login to the viewer using the ‘Ultra’ graphics preset
BUG-233925 [PBR] – Fullbright alpha blinn-phong flickering when a specular map is present
BUG-233934 [PBR] Step in Water Level at Region Corner/Boundary to Void
SL-19785 [GLTF] this eep setting with Haze Horizon = 0 makes the sky white.
SL-19784 Large FPS drop with SSR enabled
SL-19779 The avatar has displayed a purple and blink on the preview view in the upload animation floater
SL-19778 The model has displayed with deformation on the preview view in the upload floater
BUG-233913 [PBR] – When a PBR material is edited on a multi face object, other faces (materials) are affected as well
SL-19767 Cannot right-click sit on objects
SL-19766 Shiny objects look quite dark when there’s only one Radiance map
SL-19761 When Brightness is < 1.0 Ambient Color hue is inverted
SL-19760 Sky Ambient Color hue is ignored when Ambient Luminosity > 33
SL-19757 Restore word “materials” to menu
SL-19755 Scene repeatedly turning black.
SL-19754 Expose the new exposure setting in basic Preferences
SL-19753 Revert some changes to the right-click menu
BUG-233895 [PBR] HUD is not loading or load wrong Textures
SL-19745 Fix the scene flashing when hitting the Midday shortcut
SL-19737 This shirt disappears when impostored
SL-19713 Animation model blinks and changes color in the preview window after opening the “BVH” animation file
SL-19710 Viewer freezes at the login screen
BUG-233857 [PBR] Full Bright shininess high textures look far too purple coloured
SL-19680 [MAC] BugSplat Crash: Second Life Release!LLPointer::unref()(156)
SL-19675 mac viewer crashing moments after login
BUG-233828 PBR – Beta Grid – Changing between Blinn Phong to PBR Metallic Roughness
SL-19673 Water transparent with Fresnel Offset set to 1
SL-19668 [GLTF] The Mac viewer freezes on startup
SL-19667 [MAC]BugSplat Crash: Second Life Release!LLRender::flush()(1626)
SL-19666 BugSplat Crash: SecondLifeViewer!LLRender::flush(1631)
SL-19664 BugSplat Crash: SecondLifeViewer!LLAppViewer::initStrings(2985)
BUG-233807 [PBR] Snapshots with EEP settings (Orac – fog) have some animated textures and particles rendered solid black
SL-19651 BugSplat Crash: Second Life Release!LLVertexBuffer::setBuffer()(1363)
SL-19646 [PBR] The user cannot sit on an object if a reflection probe surrounds an object
SL-19634 [Mac]BugSplat Crash: libsystem_malloc.dylib!nanov2_allocate_from_block.cold.1
SL-19633 The circle in the inner face of the cube is displayed dark in the edit Reflection Probe Ambiance
SL-19631 [PBR] When creating a reflection probe, the object does not turn into a sphere with a 5m radius
SL-19620 The arrow material on the top face of this prim cannot be changed.
SL-19614 Sky setting ambiance doesn’t round to 3 decimal places
SL-19606 Alpha shadows do not support GLTF transforms
SL-19601 Underwater boundary lines
SL-19598 Difference in shadow for alpha blended PBR vs Blinn-Phong
SL-19595 Alpha sorting is different on Materials viewer.
BUG-233750 PBR viewer exacerbates texture compression artefacts
SL-19592 PBR alpha blend prims appear opaque when attached to HUD
SL-19582 Underwater content is desaturated on GLTF
SL-19571 Sphere with glow looks quite different in GLTF
SL-19569 Long probe update for shared environment
SL-19567 banding on a glowing object moves when the camera moves
SL-19564 Legacy content is oversaturated and dark
SL-19563 BugSplat Crash: Second Life Project GLTF PBR Mat…!0x10d3b2000
BUG-233714 [PBR] Rigged Objects (Avatar and Animesh) when set to Masked or Blended Alpha Do Not Cast Shadows
BUG-233684 [PBR] Avatars become blurred, BOM does not reload
SL-19554 [Win] RAM memory leak is detected in the system ‘Task Manager’ after login to SecondLife GLTF Material Import Viewer
BUG-233710 [PBR] Rapidly Switching Intense Environments Causes Probes To Render Black
SL-19543 Blinn phong prims with alpha blending render as alpha cutoff when underwater
SL-19538 Probe Ambiance is still too dark at values of 1.0
SL-19532 Reflection probe ‘popcorning’
BUG-233770 im a blur shine
SL-19517 Reflections darkened on graphics quality set less than High+
SL-19513 Full Bright + Glowing objects appear distorted
SL-19512 Overexposure flashing
SL-19511 Loading screen and snapshots are extremely bright
SL-19485 EEP reflections in water not blocked by objects
SL-19477 This reflection probe is very dark.
SL-19476 Bad hashing of materials breaking render batches
BUG-233607 Highlight Transparent option should be available from one of the default menus
SL-19434 Blue lines on the minimap running East and West
SL-19420 Some bump maps occasionally fail to load
BUG-233595 [PBR] Mesh faces not rendering
SL-19412 Show Reflection Probe Volume should reset to off each session.
BUG-233594 PBR viewer gyzmo not freely rotating
SL-19403 *Default Transparent Texture casts a shadow on some video cards
BUG-233589 [PBR] Edit Object Texture – Add scale u/v, rotation and offset u/v to “Complete material” selection
SL-19394 GLTF Default mid day needs work
SL-19392 Disable “Double Sided” by default when importing double sided materials
SL-19390 Environment on “Bryn Oh” is much darker on GLTF than Release
SL-19389 FPS regression when fixing broken textures
BUG-233890 [PBR] Color & HUD-Bugs – Release 7.0.0.580085 (64bit)
SL-19374 PBR Material blank but tint edits shown after clearing cache and relog
BUG-233490 [PBR] Objects stop rendering
BUG-233459 [PBR] Broken Mesh – LOD rendering
BUG-233512 [PBR] Changed behaviour of materials breaks my skybox.
SL-19355 Irradiance contribution is too dark after rebalance.
BUG-233520 [PBR] – Mesh importer is throwing an error when the file extension is upper case “.DAE”
BUG-233535 PBR: Poor skydome tessellation results in unwanted fresnel effects on atmospherics
SL-19349 Viewer hangs when bulk uploading a complex GLTF scene
BUG-233519 [PBR] – Texture transforms on Blinn-Phong material maps not working correctly
SL-19338 UI does not render (Nvidia NVS 4200M)
SL-19330 Applying a material to the top face of a cylinder changes texture animation of the side
BUG-233468 [PBR] Color Picker Bug on Legacy Materials
SL-19322 transparent blended texture casts a shadow
SL-19316 [PBR] [Mac] Filter for GLTF objects not working in the system file picker
SL-19315 The Skytemple 91LI PBR object has a strange green shine on the object’s border only on the OSX system
BUG-233480 [PBR] Texture tab does not switch automatically between Materials/PBR/Media based on current values
BUG-233475 [PBR] My Eyes!
SL-19294 Legacy texture transforms affect PBR materials
SL-19293 Use legacy rotation as hint for texture animation direction on PBR materials
SL-19287 Large EEP settings not reflecting correctly in water
SL-19283 PBR EEP – Northern Lights Flickering
SL-19277 Water is too dark at the horizon
SL-19276 fullbright alpha blended objects should not reflect light.
SL-19269 Texture animation on PBR texture transforms has undesirable effects
SL-19265 Numerical accuracy issue in GLTF texture transforms
SL-19259 [PBR] Glow has more bloom on the PBR viewer.
BUG-233411 PBR Material creating a foggy haze on model – for DaveP
BUG-233385 [GLTF] HUDs do not render when transparent water is unticked
SL-19233 [PBR] The attached HUDs are not visible on low graphics settings
BUG-233467 GLFT PBR viewer crashes when changing the graphic settings
SL-19229 Reimplement water glow and determine what it looks like
SL-19228 Investigate if gLTF texture transform is not correctly applied
SL-19226 Reimplement water fresnel and determine what it looks like
SL-19220 Sphere probes do not immediately update in reflection probe display
SL-19219 Reflection Probe Volume display broken when a HUD attachment is worn
SL-19218 Hard transition between manual and automatic probes
BUG-233382 [PBR] Moon! What are you doing there?
BUG-233381 [PBR] Legacy materials – Alpha blended texture faces don’t show specular highlights
BUG-233374 [PBR] Building Facade Textures don’t display under certain conditions
SL-19201 [PBR] Media brightness is different between prims using texture and material on a face
SL-19200 No-copy materials cannot be moved on objects using drag and drop
SL-19199 [MAC]Test objects on the wall blink when “Reflections” is on in the “GLTF PBR Materials” viewer
SL-19197 BugSplat Crash #1167906: SecondLifeViewer!LLRenderTarget::release(387)
SL-19195 World map sea tiles not loading if empty
SL-19191 [PBR] [Mac] Crash on startup Mac M1
SL-19187 Render Metadata->Occlusion and Shadow Frusta not functioning correctly
SL-19186 SSR affected by Render Metadata settings
SL-19185 Reflection Probes generated on water under terrain
SL-19183 PBR mapping scale values start on zero
SL-19181 “Glow” applied to a PBR material ignores emissive channel
SL-19173 Material mapping scale values not saving after viewer restart
BUG-233496 [PBR] – Textures load and unload over and over.
SL-19171 Erratic Render Metadata->Occlusion
BUG-233320 [PBR] – Local material updates aren’t applied to an object when texture transforms are non-default
BUG-233342 HUDs hover-text blurry in PBR project viewer
BUG-233311 [PBR] This is pre-existing bug got worse…
SL-19159 [Contribution] Faster hashing classes Part 2
BUG-233314 static mottled texture in viewer
SL-19150 Real time reflections are stuttering
SL-19148 HUD: Textures are darker
SL-19147 Water has orange hue in GLTF viewer when logging into certain region
SL-19146 Backwards facing normals become front facing.
SL-19145 Ignore double sided on import of GLTF material
SL-19141 Applying a no-copy texture to two objects silently fails
BUG-233285 Object Culling vs LOD stuck for objects entering the view
SL-19128 [PBR] Object with ‘no-transfer’ permission PBR material can be passed to other users
SL-19124 Reflections of water in reflections appear to be rotated
SL-19110 [Contribution] Fast hashing classes for use in place of the slow LLMD5
SL-19030 [OSX] the object does not emit light when the ‘Light’ checkbox is checked in its settings
SL-19029 [PBR] Property Lines are displayed through the avatar and items
SL-19028 The environment and water are different from specified in the documentation
SL-19023 Shiny skyscrapers are marred by automatic reflection probes.
SL-19022 Reflection probe circles on the water
SL-19012 Newly encountered material does not load on prim when applied via script
SL-19010 BugSplat Crash #1155937: Second Life Project GLTF PBR Mat…!0x100d3b000
BUG-233240 [PBR] – Unable to upload .gltf material files. Save buttons are greyed out.
SL-19002 Handle edge case in client networking when setting overrides from client when material ID is undefined
BUG-233202 [PBR] – Show Hidden Selection is always on
SL-18983 [PBR] Some HUDs do not display their menu items
SL-18982 BugSplat Crash: SecondLifeViewer!LLRender::flush(1654)
SL-18980 Handle edge case when setting overrides from LSL when material ID undefined
SL-18966 HUD: Hollow objects show inside textures
SL-18965 HUD: Alpha textures completely transparent
SL-18962 [PBR] “You don’t have permission to view this material” notification
BUG-233241 [PBR] Alt-camming shows incorrect horizon handling and ghost images
SL-18947 No-copy/no-modify materials can break material floater
BUG-233183 Canceling texture selection removes previous drag ‘n’ drop
SL-18932 Canceling material selection removes previous
SL-18916 Projector sometimes does not project through a semi-transparent object
SL-18915 Property lines should be obscured by terrain.
BUG-234122 viewer freeze when minimized on intel UHD graphics
SL-18908 Media not observed on PBR faces
SL-18907 Add Reflection Probe Ambiance slider to Personal Lighting Floater
SL-18887 Material size is not displayed in materials picker
BUG-233114 [PBR] – Big drop in FPS when Screen Space Reflections are enabled
BUG-233110 [PBR] – Very transparent faces can no longer be selected through Edit>Select Face
SL-18869 GLTF framerate is poor on GTX 1080
BUG-233089 [PBR] – GLTF material importer silently adds alpha channel to base color map
BUG-233082 [PBR} – Strange drag’n drop of plain textures on faces in PBR mode
BUG-233081 [PBR] – Highlight transparent not working on alpha Mask PBR materials.
BUG-233080 [PBR] – PBR materials with alpha mode set to Opaque don’t cast shadows.
SL-18849 Screen Based Reflections affected by HUDs
SL-18839 Basic viewer build using GitHub Actions
SL-18831 Incorrect display of object textures in the viewer
SL-18820 Build floater should preserve GLTF transforms when changing the PBR material
SL-18811 Manual reflection probes aren’t completely removed
BUG-233041 [PBR] – Highlight transparent texture still missing
SL-18795 Overrides are not applied to one face
SL-18790 Transparency shadows
BUG-233017 [PBR] – Disabling reflection probes render highly reflective sufaces black
BUG-233016 [PBR] – Switching Reflections from Disabled to Static modes enables Realtime instead
BUG-233018 [PBR] – Render Metadata > Physics Shapes is non-functional
SL-18780 Shadows are darker on GLTF viewer.
SL-18779 Water is still lit when all light source are off
BUG-233008 [PBR] If upload fails, material upload panel becomes stuck
SL-18772 [Win32] Crash: LLGLSLShader::bind(1032)
SL-18771 LSL event CHANGED_RENDER_MATERIAL should trigger for any GLTF material change
SL-18769 Switching the material ID in the build floater does not preserve transforms
SL-18768 PBR texture transform controls should be disabled when no PBR material is set
SL-18764 The ‘Horizontal offset’ option is grayed out after removing align media in the ‘Edit’ floater
SL-18762 The transparency plane has a different shade from the solid plane
SL-18760 Built in bump maps do not render.
SL-18746 Some controls for editing in build floater may have been displaced or missing
SL-18745 assertion triggered when shutting down: “ASSERT (0 == sAllocatedBytes)”
SL-18743 PBR – Locally loaded GLTF materials update takes too long
SL-18742 Upload materials option is missing from inventory’s menu
SL-18741 Bulk upload for gltf materials
SL-18740 Texture animations are not working on GLTF materials
SL-18739 Shininess texture does not load
SL-18731 Ambiance set to 1 can cause increasing light feedback loop
SL-18730 [OSX] Object part looks damaged under the water
SL-18728 Save Material to Inventory failed
SL-18727 Right-click any face > Save material to Inventory will save the material from face 0
SL-18725 Error message for use of fully permissive textures
SL-18720 Access violation on LLViewerOctreeEntry
SL-18719 BugSplat Crash #1128468: SecondLifeViewer!LLGLSLShader::bind(1012)
SL-18717 [OSX] Some objects are shown with black colored texture on OSX with an ‘Intel Iris Plus Graphics 640’ graphics card
SL-18716 BugSplat Crash #1128281: Second Life Project GLTF PBR Mat…!0x104a8d000
SL-18710 The texture and colors are not displayed properly in the “GLTF PBR Materials” viewer
SL-18708 Crash at LLDrawPoolWLSky::renderHeavenlyBodies(467)
BUG-232817 Colours of reflections are wrong at Sunrise and sunset
SL-18704 llSetLinkRenderMaterial will not overwrite an existing override parameter
SL-18703 Chris outfit is light by a point light on the opposite side. (Bumpiness texture does not load)
SL-18702 Glowing from objects appears through HUDs
SL-18701 BugSplat Crash: SecondLifeViewer!LLSD::get(886)
SL-18700 Shiny-full bright objects not rendering on Windows
BUG-232961 [PBR] Particles that use a texture just render as squares on the PBR viewer
SL-18696 BugSplat Crash: Second Life Project GLTF PBR Mat…!0x108ce9000
SL-18695 BugSplat Crash: Second Life Project GLTF PBR Mat…!0x10aeba000
SL-18694 BugSplat Crash: Second Life Project GLTF PBR Mat…!0x10ca66000
SL-18693 BugSplat Crash #1125169: SecondLifeViewer!LLRenderTarget::bindTexture(577)
BUG-232960 [PBR] “Ultraspace” particles do not render correctly on the PBR viewer
BUG-232959 [PBR] Avatar name tags render on top of HUDs
BUG-232953 HUD texture depth incorrectly calculated in DoF blur
SL-18684 Materials changed when I take a copy of the prim.
SL-18683 Reflection has concentric circles at certain angles
BUG-232945 [PBR] Textures flash constantly on the PBR Viewer
SL-18680 HUDs not showing specular maps
SL-18678 Greg default outfit is too shiny
SL-18677 Viewer should hide/disable materials UI when materials caps are not available
SL-18671 Environment looks too bright underwater
BUG-232943 [PBR] Bird-E avatar face renders washed out on the PBR viewer
BUG-232942 [PBR] Unkbown crash: SecondLifeViewer!?A0x5f7a2cb5::makeMap(816)
SL-18666 Allow tabbing between fields in Material editor floater
SL-18664 The horizon line is broken on the 7.0.0.576664 build
SL-18662 Ambient Occlusion adds spots to scene when alt-zooming in
SL-18657 WorkQueue Crash
SL-18648 Only fully permissive textures should be allowed in a Material
SL-18647 Make default Material Editor match a New Material
BUG-232929 [PBR] – Textures with alpha channels render wildly different in new PBR test viewer
SL-18634 GLTF Texture transform does not serialize when base color override is null
SL-18632 Allow setting GLTF texture transforms from build floater
SL-18630 Automatic probes generating underneath region
SL-18627 Make space for pbr transform controls in build floater
SL-18625 Material cannot be reset in material file picker window
SL-18622 Materials in inventory becoming blank
BUG-232899 Eyes not rendering in Shape floater thumbnails
SL-18617 Full bright is applied to Materials that have alpha
SL-18616 Should be able to change Alpha mode to Opaque if the texture is 24-bit.
SL-18615 [PBR] beacons do not render
SL-18614 Glitch in the Reflection probe
SL-18602 Assigning a material doesn’t drop overrides
SL-18595 Copy&Paste support for materials
SL-18583 In live pbr editor texture picker’s ‘Cancel’ doesn’t work correctly for multi selection
BUG-232858 [PBR] – HUD hover text not the same color as specified.
BUG-232859 [PBR] – Hover text of rezzed objects bleeds through HUDs.
BUG-232863 [PBR] – Selecting a rezzed light source object causes it to emit brighter light.
BUG-232861 [PBR] – Attached light sources bleed through HUDs.
BUG-232862 [PBR] – Only one shadow is rendered from 2 projector light sources
BUG-232857 [PBR] – Legacy transparency is rendering opaque underwater.
SL-18560 The new Material is saved in the inventory with local loaded textures, which end up grey
SL-18559 Material preview does not work on previously selected object
SL-18548 BugSplat Crash #1113740: SecondLifeViewer!::operator()(1193)
SL-18532 llSetRenderMaterial does not remove overrides
SL-18531 Swatches do not look gray in the edit tools of an object when selecting Multi-select object faces with different materials
SL-18530 The attachment change does not appear correct( default color of the object)to the tester after log out
SL-18523 The “Normal” and “Metallic/roughness” PBR Option radio buttons parameters are not saved after switching to the “Color/emissive” radio button option and back in the “Edit” mode “Texture” tab
SL-18522 ”Alpha blending” or “Alpha masking” option is cut off when selected from the ”Alpha mode” drop-down when uploading a Material
SL-18520 GLTF Material parameters cannot be set to default values
SL-18500 Live Material Editor reverts to base asset values when elements lose focus
SL-18493 Material edits are not taking effect.
SL-18489 BugSplat Crash: SecondLifeViewer!LLGLSLShader::bind(1011)
SL-18485 Use KHR_texture_transform for rendering of GLTF materials
SL-18483 [AMD] Manual Reflection probes are missing
BUG-232813 [PBR] – Point lights don’t lit alpha blending materials. (GLTF & Legacy Materials)
SL-18471 Depth of Field effects HUD attachments
SL-18469 GLTF overrides only apply to face 0
SL-18467 Editing a texture in a PBR material on one object changes that original material on other objects
SL-18466 BugSplat Crash #1109811: SecondLifeViewer!LLFloaterReg::findInstance(133)
SL-18465 Crash: LLFloaterReg::findInstance(133) on Material Editor
SL-18458 Viewer Object Cache is not preserving override data
SL-18454 HUDs with alpha mask applied are brighter
SL-18453 Shadows using legacy alpha mask when PBR materials applied
SL-18451 Override tint, then replace material, fails to show new material.
SL-18448 Material Editor and Tools floater UI adjustments for overrides
SL-18444 Live Material Editor doesn’t reflect current selection
SL-18443 Cannot apply material from inventory after editing material on object
SL-18442 Emissive override parameters don’t take
SL-18441 “Override” UI cleanup
SL-18435 Sort out Textures vs. Materials vs. PBR names in the Edit tools
SL-18414 Selecting Cancel after ‘Edit PBR Material’ clears material
SL-18396 multiselecting PBR + texture and changing alpha mode resets texture rotation.
SL-18391 GLTF Materials lifetime management
SL-18380 white moiré pattern on shiny object
SL-18377 Make viewer power nap instead of burning power
SL-18376 The default hairbase (eg. Ruth) does not render.
SL-18374 Underwater object parts are shaded by and look disconnected from their above-water parts.
SL-18368 Reflection probe is shading the water behind this tree
SL-18367 GLTF viewer incorrectly renders some fullbright objects purple
SL-18366 360Snapshot Crash: LLCullResult::assertDrawMapsEmpty(4307)
SL-18362 Login screen is black on Mac
SL-18346 Build menu PBR editing textures
BUG-232740 PBR – Auto updating locally loaded GLTF materials not working
SL-18340 Transparent GLTF materials do not respect spot light cone angle
SL-18326 Material functionality in a Notecard
SL-18318 Documentation for LSL for reflection probes
SL-18316 Attachments to HUD are transparent
SL-18313 One or more of the terrain textures is gray (sometimes)
SL-18293 Broken debug displays
SL-18244 [Server] Materials in object’s inventory should respect permissions
BUG-232703 PBR – Ambient Occlusion different from PBR ON vs PBR OFF
SL-18233 Double clicking material in object shows notecard
SL-18229 PBR: HUDs with Materials should not receive shadows
SL-18200 Texture with Alpha mask gets lighter when PBR is enabled.
SL-18197 Materials folder doesn’t appear on login
BUG-232675 PBR: Blended alpha flickering issues
SL-18187 32-bit builds broken due to llmath.lib not being accessible.
BUG-232648 PBR: Matte roughness objects still behave as if they are gloss when hit by projector lights.
SL-18161 Materials aren’t listed in Preferences Uploads
BUG-232636 [PBR] Huge drop in performance after recent changes
BUG-232626 Bakes On Mesh textures not showing in-world when selected as Albedo map
SL-18141 Clothing and Body parts cannot be worn
SL-18134 Rename Albedo to Base Color to be in line with the GLTF spec.
SL-18132 Camera creates shadow
SL-18128 Objects without normal maps are invisible on Mac
SL-18125 Material asset doesn’t exist for Default Permissions
SL-18122 Some settext is not rendering on Materials viewer.
SL-18120 A texture’s Specular > Environment influences the color and texture when PBR is enabled
BUG-232599 PBR – MikkTSpace synced workflow. Are we there yet?
BUG-232577 PBR: Random visual corruption on rotation gizmo.
BUG-232564 The faces of objects using PBR material does not reflects on water
BUG-232567 PBR: Edges of spotlight projection textures unexpectedly bright, causing a seam at edge.
BUG-232563 Normal map compression artifacts ruin highly reflective smooth surfaces
BUG-232559 performance regression from test 7.0.0.574607 to 7.0.0.574697
BUG-232554 PBR: Legacy texture items with transparency sometimes ignore lighting
BUG-232560 [PBR viewer] DRTVWR-563 merge screwed up texture fetching
SL-18059 Shiny objects show black sky in reflection while sky is not black.
BUG-232556 PBR: Cubemaps on PBR-enabled items are unexpectedly soft.
SL-18044 No-copy textures not applying to objects
SL-18039 Material upload floater too large on small screens
SL-18038 Texture tab UI overlaps
BUG-232538 PBR: Latest AMD Drivers (22.7.1 +) cause viewer to CTD prior to getting to login screen
SL-18023 Material reaction to prim path cuts
SL-18008 Add “Save/Edit” buttons to right click menu for materials.
SL-18001 Add LSL functionality for setting Material by asset ID/name
SL-17987 New Material Emissive is white instead of black
SL-17975 Materials abnormally affected by lights
SL-17967 BugSplat Crash #1066730: Second Life Test!LLViewerShaderMgr::setShaders()(0)
SL-17937 PBR Material Batching is Broken
SL-17930 PBR SSAO not applied
SL-17929 PBR sunlight not reflecting in surface
SL-17927 RenderObjectBump=0 causes PBR to not function despite being enabled.
SL-17888 ORM (Occlusion, Roughness, Metal) all should be clamped between 0.0 and 1.0
SL-17872 Object tagged as PBR is not tagged as PBR for others in the region
SL-17865 Sharing Material doesn’t work
SL-17855 PBR objects not preserved upon logout
SL-17723 Remove use of UDP image fetch (RequestImage message) in lltexturefetch.cpp
SL-17693 Materials applied to objects are not being downloaded
SL-17690 Uploaded material asset references wrong texture UUIDs
SL-17689 Materials asset uploaded to SL gets null UUID on subsequent login
BUG-232285 Beacons can flicker and disappear
SL-17640 Materials Upload UI
BUG-233976 [PBR] transparent probes are blocking mouse clicks
SL-17476 viewer fetches material assets
SL-17405 Land impact updates for PBR
BUG-230974 [EEP] Increasement to max limit on Cloud Scale
SL-17274 Add PBR Opaque Shader
SL-17273 Implement Draw Pools for PBR Opaque and Alpha
SL-17233 Texture map feedback from Content Creators
SL-17214 Create a new loader/importer for gltf files
SL-17198 add GLTF material type and asset types to viewer
SL-17116 ObjectUpdate* messaging – viewer sends Material info in ExtraParams fields
SL-17111 Define format for subset of gltf that we will accept for material spec
SL-16436 Assert when RenderDebugGL enabled
SL-16182 Frame stall in LLAudioDecodeMgr::Impl::processQueue
BUG-231112 [EEP] Water lighting is wrong at certain angles (take 2)
SL-15110 Stars rendering at different location / rotation with ALM on
SL-14885 Support option for unconstrained mousewheel zoom
BUG-230168 EEP Moon vanishes when it is within 45 degrees of the horizon.
SL-13124 Sun shadows disappear at certain camera orientations
BUG-227856 GL_QUADS was deprecated
SL-12223 [EEP] Low-mid graphics preset does not render underwater haze for objects.
BUG-227673 issues with bakes-on-mesh and alpha modes
BUG-227325 [EEP] A strange gap is displayed between the sky and water
BUG-230492 Incomplete loading (Remove the 512 meg texture cap)
SL-5522 [SECURITY] Applying a no copy texture to an attached prim does not move the texture into the prim’s inventory nor does it change the permissions of the prim to match that of the texture as it would if it was done while not attached.
SL-5161 Rigged mesh appear before their rigging is applied
Full changelog available here.
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