Diablo vs. Darkest Dungeon: RPG devs on balancing punishment and power

It’s one of the oldest conversations in gaming. Do you play video games because you’re looking for a challenge and want to experience the thrill and satisfaction of overcoming obstacles? Or do you turn to games to feel empowered, for the escapist fantasy of possessing incredible abilities that are often unattainable in real life?
Nowhere is this question more relevant than in the role-playing game genre. The core of the genre is developing a character (or stable of characters) over time, watching their power grow and capabilities expand. Satisfying player power fantasies is at the heart of many RPGs, where you can watch your virtual avatar grow from an unknown serf clad in rags to a living god, wielding incredible power to dominate your enemies or redeem a broken world.
That said, the thrill of power is only really exciting when leavened with a little friction. Eventually, even being omnipotent gets old.