HBO’s The Last of Us S2E6 recap: Look who’s back!

Andrew: The only thing that kept me from being fully on board with that scene was that I think Ellie was acting quite a bit younger than 16, with her pantomimed launch noises and flipping of switches, But I could believe that a kid who had such a rough and abbreviated childhood would have some fun sitting in an Apollo module. For someone with no memories of the pre-outbreak society, it must seem like science fiction, and the show gives us some lovely visuals to go with it.
The things I like best here are the little moments in between scenes rather than the parts where the show insists on showing us events that it had already alluded to in other episodes. What sticks with me the most, as we jump between Ellie’s birthdays, is Joel’s insistence that “we could do this kind of thing more often” as they go to a museum or patrol the trails together. That it needs to be stated multiple times suggests that they are not, in fact, doing this kind of thing more often in between birthdays.
Joel is thoughtful and attentive in his way—a little better than his father—but It’s such a bittersweet little note, a surrogate dad’s clumsy effort to bridge a gap that he knows is there but doesn’t fully understand.
Why can’t it be like this forever?
Credit:
Warner Bros. Discovery
Kyle: Yeah, I’m OK with a little arrested development in a girl that has been forced to miss so many of the markers of a “normal” pre-apocalypse childhood.
But yeah, Joel is pretty clumsy about this. And as we see all of these attempts with his surrogate daughter, it’s easy to forget what happened to his real daughter way back at the beginning of the first season. The trauma of that event shapes Joel in a way that I feel the narrative sometimes forgets about for long stretches.
But then we get moments like Joel leading Gail’s newly infected husband to a death that the poor guy would very much like to delay by an hour for one final moment with his wife. When Joel says that you can always close your eyes and see the face of the one you love, he may have been thinking about Ellie. But I like to think he was thinking about his actual daughter.
Andrew: Yes to the extent that Joel’s actions are relatable (I won’t say “excusable,” but “relatable”) it’s because the undercurrent of his relationship with Ellie is that he can’t watch another daughter die in his arms. I watched the first episode again recently, and that whole scene remains a masterfully executed gut-punch.
But it’s a tough tightrope to walk because if the story spends too much time focusing on it, you draw attention to how unhealthy it is for Joel to be forcing Ellie to play that role in his life. Don’t get me wrong, Ellie was looking for a father figure, too, and that’s why it works! It’s a “found family” dynamic that they were both looking for. But I can’t hear Joel’s soothing “baby girl” epithet without it rubbing me the wrong way a little.
My gut reaction was that it was right for Joel not to fully trust Gail’s husband, but then I realized I can never not suspect Joe Pantoliano of treachery because of his role as betrayer in the 26-year-old movie The Matrix. Brains are weird.
Kyle: I did like the way Ellie tells Joel off for lying to her (and to Gail) about the killing; it’s a real “growing up” moment for the character. And of course it transitions well into The Porch Scene, Ellie’s ultimate moment of confronting Joel on his ultimate betrayal.
While I’m not a fan of the head-fake “this scene isn’t going to happen” thing they did earlier this season, I think the TV show once again did justice to one of the most impactful parts of the game. But the game also managed to spread out these Joel-centric flashbacks a little more, so we’re not transitioning from “museum fun” to “porch confrontation” quite so quickly. Here, it feels like they’re trying hard to rush through all of their “bring back Pedro Pascal” requirements in a single episode.
When you’ve only got one hour left, how you spend it becomes pretty important.
Credit:
Warner Bros. Discovery
Andrew: Yeah, because you don’t need to pay a 3D model’s appearance fees if you want to use it in a bunch of scenes of your video game. Pedro Pascal has other stuff going on!
Kyle: That’s probably part of it. But without giving too much away, I think we’re seeing the limits of stretching the events of “Part 2” into what is essentially two seasons. While there have been some cuts, on the whole, it feels like there’s also been a lot of filler to “round out” these characters in ways that have been more harmful than helpful at points.
Andrew: Yeah, our episode ends by depositing us back in the main action, as Ellie returns to the abandoned theater where she and Dina have holed up. I’m curious to see what we’re in for in this last run of almost-certainly-Joel-less episodes, but I suspect it involves a bunch of non-Joel characters ping-ponging between the WLF forces and the local cultists. There will probably be some villain monologuing, probably some zombie hordes, probably another named character death or two. Pretty standard issue.
What I don’t expect is for anyone to lovingly and accurately describe the process of refurbishing a guitar. And that’s the other issue with putting this episode where it is—just as you’re getting used to a show without Joel, you’re reminded that he’s missing all over again.