Civilization VII review: A major overhaul solves Civ’s oldest problems
There’s a lot of talk of cozy games these days, and Civilization is definitely my personal cozy game. It’s relaxing to get lost in a flow state, making “a series of interesting decisions” for “one more turn,” then another, late into the evening.
Change is almost definitionally not cozy, though, and Civilization VII changes quite a lot —especially about the game’s overall structure.
Frankly, I’ve long felt the series peaked with Civilization IV, at least for me. But after playing VII for a couple of dozen hours, there’s a chance it’s at least as good as Civilization V, and it has the potential to even match IV with just a little more refinement.