Unity 2023.2.3 – High-end game development app.

Unity delivers a stable and scalable platform for creating captivating content. Content that is efficient to create, and that works on low as well as high-end hardware.

Features

Unity is the only Mac-based high-end game development tool sporting a stylish pro-app GUI, no-friction workflow and top-of-the-line technical features such as extensible graphics, great particle effects, highly optimized scripting, the Ageia physX Engine, skinned character animation and ragdolls, and making standalone games for Mac and Windows (and Dashboard Widgets and web-plugins).
Unity is a 3D game editor which happens to contain one of the most advanced game engines out there. Packed with power it is built to meet the demands of next-generation game developers.
Create dazzling, different, captivating games with state of the art technology such as the Ageia physX Physics Engine, the most modern graphical effects, and highly optimized JavaScript.
Automatic asset importing, prefabs, and ultra fast edit-play-modify turnaround while you assemble and test your game helps maintain the creative flow. Asset production was never this fast before. The editor ties together all the powerful features of the engine in an intuitive way.

Fixes

2D: Fixed TilemapRenderer using texture shader property from previous Renderer if property is not set in the TilemapRenderer by setting a default property to use. (UUM-55308)
2D: TilemapRenderer in Individual mode will user all secondary textures associated with the Sprites used when Sprites are using Sprite Atlas texture with different secondary texture sources. (UUM-53666)
Android: Google play.asset-delivery package version is updated to 2.1.0 to solve PAD related compatibility problem with Android 14. (UUM-54157)
Animation: Fixed for a previous safety check on DiscreteCurve preventing the creation of curves when the specified binding path is not found. (UUM-56995)
Asset Import: Fixed assertion errors that occur when importing case insensitive plugins. (UUM-55556)
Editor: Ensure that instance ID is setup within built-in fragment shaders prior to crossfade dither macro calls, which uses the shader instanced property unity_LODFadeArray. (UUM-48066)
Editor: Fixed APV virtual offsets or sky occulsion baking for big meshes. (UUM-52552)
Editor: Fixed color glyphs not being displayed when using IME. (UUM-55755)
Editor: Fixed Label not being properly assigned the emojiFallback value when used with a TextField. (UUM-48676)

Full list of changes available here

Graphics card with DX10 (shader model 4.0) capabilities

Version for Apple Silicon

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